![]() That progression system sounds like it’ll take you far beyond a playthrough of a new campaign, which is likely why a whole new endgame has been created for Worldslayer. And talking of gear, Apocalypse Tiers also open up the potential for grabbing Apocalypse-grade gear, which provides a third mod slot to help tailor the weapon to your ideal specification. ![]() That increase is accompanied by a new, higher level cap of 75 for gear. These go up to level 40, and are considered an 'informal' New Game+ system. Worldslayer will also make changes to Outrider’s escalating endgame difficulty system by replacing Challenge Tiers with ‘Apocalypse Tiers’. People Can Fly note that this progression will improve things like endurance, anomaly, and brutality, so it sounds like Path to Ascension will help build up fundamental character stats. After hitting level 30, all XP goes towards Ascension, which has 200 points to unlock and has been designed to support hundreds of hours of play. Beyond that is the Path to Ascension, a new long term progression system. The Power of the PAX opens up a secondary skill tree, which provides two new subclass branches for each of Outriders’ four classes (Devastator, Pyromancer, Trickster, and Technomancer). The flagship changes, though, come in the form of new progression paths. This boost can be used as many times as you want to create several different level 30 characters. In total, Worldslayer adds almost 100 new Legendary items across armor, weapons, and mods.Īll of this can be played by existing players with powerful characters, but brand new players can get straight into Worldslayer by using a Level 30 Boost to bring a fresh character up to the required level for the campaign. The expansion’s campaign features new additions to all of the key aspects of Outriders there’s new zones, enemies and enemy variants, two new five-piece legendary armor sets per class, new multiclass three-piece legendary armor sets, weapons, and mods.
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